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  1. 14 lip 2018 · float g = Physics.gravity.y; print(transform.position.y); // it starts on 0.5 //Yt = Y0 + 0.5 * g * t^2 float time = ((0.15f - transform.position.y) * 2) / g; // The bullet would land on y equals to 0.15 because its height print("TIME: " + Mathf.Sqrt(time)); print("dX = " + 100 * Mathf.Sqrt(time));

  2. 27 sty 2013 · The projectile is launched with a set velocity, so in order to calculate the distance it can travel I need something like this: r(t) = v0*t - ∫∫ aDrag dt². But I can’t figure out what term accurately describes drag deceleration as used in Unity. Is it something akin to these? aDrag = drag * abs(v) aDrag = drag * v * v. aDrag = Mathf.Pow(v,drag)

  3. 16 gru 2020 · Velocity = Force / Mass * Time.fixedDeltaTime; This is the most basic implementation of trajectory projection in Unity. Option One, manual calculation, is the more performance optimized method, and potentially the most pure if all factors are carefully (and painstakingly) accounted for.

  4. 15 gru 2015 · Q3: Just set the angle of the object to angle in the projectile script. Q4/Q5: Specifying flight time is not straightforward, unless the terrain is completely flat (is it flat?). It would be easy to calculate a flight time based on other conditions, but saying "I want the projectile to be in the air for THIS long" is harder.

  5. 19 sty 2020 · We can calculate half of the flight time by determining the time in which the object reaches its maximum height. To determine this time we can use the first equation. When the object reaches its maximum height, the velocity in the y-direction is zero. Since we know the initial velocity in the y-direction, this time will be −v0y g.

  6. 19 mar 2018 · Deg2Rad); float H = (TargetObjectTF. position. y + GetPlatformOffset ())-transform. position. y; // calculate initial speed required to land the projectile on the target object float Vz = Mathf. Sqrt ( G * R * R / ( 2.0f * ( H - R * tanAlpha )) ); float Vy = tanAlpha * Vz ; // create the velocity vector in local space and get it in global space ...

  7. Calculating Trajectories. Tutorial. Intermediate. +10 XP. 45 Mins. 60. ( 140) Unity Technologies. Overview. Summary. In this tutorial students will learn about the parabola formed by projectile motion and use physics calculations to start programming an automatic attacking tank.

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