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  1. 14 lip 2018 · float g = Physics.gravity.y; print(transform.position.y); // it starts on 0.5 //Yt = Y0 + 0.5 * g * t^2 float time = ((0.15f - transform.position.y) * 2) / g; // The bullet would land on y equals to 0.15 because its height print("TIME: " + Mathf.Sqrt(time)); print("dX = " + 100 * Mathf.Sqrt(time));

  2. 27 sty 2013 · The projectile is launched with a set velocity, so in order to calculate the distance it can travel I need something like this: r(t) = v0*t - ∫∫ aDrag dt². But I can’t figure out what term accurately describes drag deceleration as used in Unity. Is it something akin to these? aDrag = drag * abs(v) aDrag = drag * v * v. aDrag = Mathf.Pow(v,drag)

  3. 16 gru 2020 · Velocity = Force / Mass * Time.fixedDeltaTime; This is the most basic implementation of trajectory projection in Unity. Option One, manual calculation, is the more performance optimized...

  4. 7 mar 2023 · Learn how to create a 2D projectile trajectory in Unity in this easy tutorial. You’ll discover how to use the Line Renderer, calculate velocity, and fire a projectile with Rigidbody2D....

  5. 15 gru 2015 · Q3: Just set the angle of the object to angle in the projectile script. Q4/Q5: Specifying flight time is not straightforward, unless the terrain is completely flat (is it flat?). It would be easy to calculate a flight time based on other conditions, but saying "I want the projectile to be in the air for THIS long" is harder.

  6. 5 sie 2022 · Hence, with the given range and time of flight, two variables, the velocity, and angle of projection can be configured. If the maximum height that you want to achieve is specified, the angle of projection is calculated accordingly.

  7. 19 mar 2018 · Deg2Rad); float H = (TargetObjectTF. position. y + GetPlatformOffset ())-transform. position. y; // calculate initial speed required to land the projectile on the target object float Vz = Mathf. Sqrt ( G * R * R / ( 2.0f * ( H - R * tanAlpha )) ); float Vy = tanAlpha * Vz ; // create the velocity vector in local space and get it in global space ...

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