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  1. wx.fontencoding_unicode Alias for the native Unicode encoding on this platform (this is used by EncodingConverter and UTFFile only for now) wx.FONTENCODING_GB2312

    • wx.UniChar

      This class represents a single Unicode character. It can be...

  2. Just like "Classic" wxPython, Phoenix wraps the wxWidgets C++ toolkit and provides access to the user interface portions of the wxWidgets API, enabling Python applications to have a native GUI on Windows, Macs or Unix systems, with a native look and feel and requiring very little (if any) platform specific code. Note.

  3. This website is all about wxPython, the cross-platform GUI toolkit for the Python language. With wxPython software developers can create truly native user interfaces for their Python applications, that run with little or no modifications on Windows, Macs and Linux or other unix-like systems.

  4. The easiest way to create a custom font is to use wx.FontInfo object to specify the font attributes and then use Font.__init__ constructor. Alternatively, you could start with one of the pre-defined fonts or use wx.Window.GetFont and modify the font, e.g. by increasing its size using MakeLarger or changing its weight using MakeBold.

  5. This class represents a single Unicode character. It can be converted to and from char or wchar_t and implements commonly used character operations.

  6. General question: I’ve been working entirely with non-unicode builds because we’re using Boost.Python extensively in our app, and it doesn’t handle unicode objects properly.

  7. non-ansi charcactors you need unicode object, not py2 strings. In py3, all strings are unicode objects. In py2, a literal with a u"" is a unicode object, one with a plain "" is a py2string, which is a py3 bytes object. There are two way to write compatible code: 1) py3 syntax: in python2.7: from __future__ import unicode_literals

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