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  1. 11 wrz 2024 · Scripting functions that ask for a weapon ID need an integer that refers to the GTASA weapon ID list. They are listed below.

    • Polski

      PL/Weapons. Funkcje skryptowe które proszą o ID broni...

    • Magyar

      Weapons without this specification are not dual wield...

  2. PL/Weapons. Funkcje skryptowe które proszą o ID broni wymagają liczby całkowitej która jest identyfikatorem broni, ich listę można znaleźć poniżej: Wspólny typ amunicji (?)

  3. ID: weapon_heavypistol Name: Heavy Pistol Hash: 0xD205520E ID: weapon_vintagepistol Name: Vintage Pistol Hash: 0x83839C4 ID: weapon_flaregun Name: Flare Gun Hash: 0x47757124

  4. This function sets the weapon property of the specified weapons specified weapon type. See lower down the page for documentation related to weapon creation. Syntax. bool setWeaponProperty ( int weaponID/string weaponName, string weaponSkill, string property, int/float theValue ) Required Arguments.

  5. www.open.mp › docs › scriptingWeapon IDs - open.mp

    Weapon IDs. info. This page contains all of the in-game weapons used by OnPlayerDeath, GivePlayerWeapon, SendDeathMessage. A multiplayer mod for Grand Theft Auto: San Andreas that is fully backwards compatible with San Andreas Multiplayer.

  6. COMPONENT_REVOLVER_MK2_CLIP_TRACER. 0xC6D8E476. Incendiary Rounds. COMPONENT_REVOLVER_MK2_CLIP_INCENDIARY. 0xEFBF25. Hollow Point Rounds. COMPONENT_REVOLVER_MK2_CLIP_HOLLOWPOINT. 0x10F42E8F. Full Metal Jacket Rounds.

  7. 14 lut 2010 · I am referring to MTA command line to spawn vehicles and weapons. For example: /cv moonbeam (spawn vehicle, mini van) and /wp grenade 33 (spawn 33 hand grenades)

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