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19 mar 2019 · Thunderwave is a 1st-level evocation spell that deals 2d8 thunder damage and pushes creatures in a 15-foot cube originating from the caster. See the spell description, rules, tags, and user comments on D&D Beyond.
Range: Self (15-foot cube) Components: V, S. Duration: Instantaneous. A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you.
Learn how to cast Thunderwave, a 1st-level evocation spell that deals thunder damage and pushes creatures and objects. See the spell attributes, classes, and higher levels on Roll20 Compendium.
Learn how to cast Thunderwave, a 1st-level evocation spell that deals thunder damage and pushes creatures and objects. Find the spell description, components, duration, damage, effect, and tags for D&D 5e.
11 lis 2023 · Learn how to cast Thunderwave, a 1st-level evocation spell that deals thunder damage and pushes creatures away. Find out the rules, tips, and FAQs for this versatile and powerful spell.
1st-level Evocation. Class (es): Bard, Druid, Sorcerer, Wizard. Casting Time: 1 action. Range: Self. Components: Verbal, Somatic. Duration: Instantaneous. A wave of thunderous force sweeps out from you.
Thunderwave. 1 st-level evocation. Casting Time:1 action. Range:Self (15-foot cube) Components:V, S. Duration:Instantaneous. A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw.