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  1. Hailing from the lost country of New Zealand and raised in the unforgiving outback of Australia, the Sniper is a tough and ready crack shot mercenary. The Sniper's main role on the battlefield is to pick off important enemy targets from afar using his Sniper Rifle and its ability to deal guaranteed Critical hits with a headshot (with

  2. The Sniper excels in picking off enemies from great distances. His ability to headshot lets him deal severe damage to foes before they can even get close. Important targets for a Sniper include enemy Snipers, Medics, Heavies, and Engineers, enemies that tend to withstand or avoid direct assaults.

  3. The Sniper Rifle is the default primary weapon for the Sniper. It is a single-shot, bolt-action rifle with a wooden stock and a massive telescopic scope, with a laser sight attached underneath. The rifle has no spread, no damage ramp-up or fall-off, and has a zoom sight like all of Sniper's other primaries (with the exception of the Huntsman ...

  4. This category coinsist of articles relating to the Sniper. v•d•e. Sniper. Weapons. Abilities. Headshot · Mini-Crit boost · Bleeding · Fire · Soaked. Cosmetics.

  5. The Sniper is a long-range support class that focuses on the elimination of high-priority targets. As a light class with only 125 health, the Sniper generally stays behind his team's lines to avoid taking heavy fire.

  6. The Sniper's primary weapons are his main source of damage, and constitutes his only long-range damage. All Sniper Rifles can be charged up to deal increased damage, and all but the Sydney Sleeper can deal headshots for guaranteed critical hits.

  7. The Sniper is a support class that specializes in long-range combat, and can assassinate any enemy that crosses his sightline. He has 125 health and 100% speed, making him fragile with average speed.

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