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A type-1 phaser was the smallest, most basic weapon carried by Starfleet and other Federation personnel. Type 1 phasers were typically carried when it would be inappropriate to carry a larger weapon, such as on diplomatic missions, or "undercover" work.
Phasers were the most common and standard directed energy weapon in the arsenal of Starfleet and several other powers.
A type-3 phaser (often simply referred to as a phaser rifle) was the Federation classification for the more powerful rifle variant of the standard Starfleet handheld phaser. The biggest difference between a "regular phaser" and the phaser rifle, was that the rifle was generally more powerful...
The evolution of Type-II phasers in TOS Season-1, illustrated with replicas of rare versions of the iconic 'white handled' phaser (early season-1 & late seas...
For example, Donnie Advanced phasers fire a beam with travel time, while classic TOS phasers (Dual Beam Banks, Twin Phaser Beam Arrays, Advanced Fleet Dual Phaser Beam Arrays) are instant. But when your ship applies damage modifiers to classic TOS phasers, it creates a travel time as well.
4 mar 2012 · In Star Trek TOS, whenever a human is struck by a phaser beam set to kill, they glow and disappear. They never leave any residue or indication they were ever there. When they are hit by a phaser set to stun, the people drop with no sign of being burned.
tl;dr: TOS-era phaser banks were blue while TNG-era phaser banks are orange. This red-shifting of wavelength was utilized to extend phaser bank effectiveness albeit at a slight cost in focusing power. They're orange in Star Trek II, as well. And in TOS, hand phasers are both blue and orange. And green.