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  1. 3rd-level conjuration. Casting Time: 1 action. Range: Self (15-foot-radius) Components: V, S, M (a holy symbol) Duration: Concentration, up to 10 minutes. You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration.

  2. A 3rd-level cleric spell that conjures spirits to protect you and damage enemies in a 15-foot radius. See the spell description, rules, damage types, and user comments on D&D Beyond.

  3. Spirit Guardians. You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.

  4. 3 wrz 2024 · Protective spirits flit around you in a 15-foot Emanation for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish. When you cast this spell, you can designate creatures to be unaffected by it.

  5. Spirit guardians: The spirits appear as ghostly, skeletal warriors. Wall of stone: A wall created by the spell has ghastly faces sculpted into it, as though tortured spirits were somehow trapped within the stone.

  6. 2 sty 2024 · Spirit Guardians is one of the most effective and unique 3rd-level spells available to Clerics. It provides exceptional defense, but it makes roleplaying easier by displaying the alignments of the caster through the summoned spirits.

  7. 3 lut 2024 · Learn how to use Spirit Guardians, a third-level cleric spell that summons ethereal beings to protect you and your allies. Find out the damage, speed reduction, scaling, and multi-class benefits of this powerful spell.

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