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  1. Range: 150 feet. Components: V, S, M (seven sharp thorns or seven small twigs, each sharpened to a point) Duration: Concentration, up to 10 minutes. The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns.

  2. 19 mar 2019 · A 2nd-level transmutation spell that creates spikes and thorns in a 20-foot radius, dealing automatic damage to creatures that move through it. See the rules, components, duration, and user comments for this spell.

  3. Learn how to cast the Spike Growth spell, which creates a hazardous area of spikes and thorns that deal piercing damage to creatures. See the spell attributes, components, classes, and duration on Roll20 Compendium.

  4. A 2nd-level transmutation spell that creates a hazardous area of spikes and thorns. Learn the rules, components, duration, damage, and spell tags for this D&D 5e spell.

  5. Spike Growth is a level 2 transmutation spell that creates spikes and thorns on the ground, making it difficult terrain and dealing piercing damage to creatures. Learn the casting time, range, components, duration, and how to avoid or recognize the hazardous area.

  6. Find spike growth spells, items, monsters, and classes for Dungeons & Dragons 5th edition. Compare different sources and versions of the rules and lore for spike growth.

  7. Learn how to cast spike growth, a 2nd level transmutation spell that creates a hazardous area of spikes and thorns. Find out the damage, duration, components, and rating of this spell for Dungeons and Dragons.

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