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4 lis 2020 · The Scout is a highly mobile class which depends on movement for damage output. The Scout’s abilities fall somewhere between the Rogue and Ranger, making the Scout an excellent Scout and Striker. When considering the Scout, ask yourself: Would a rogue be better for what I’m trying to do?
31 sty 2016 · Keen-Eared Scout (Player's Handbook 2) (*): Gives you some interesting bits of information with a successful Listen check-- including weird things like type and subtype, without any need for a Knowledge check. Irritating prerequisite, though.
4 paź 2011 · The Scout Homebrew Handbook. Several months ago, inspired by a character I was playing in a play-by-post game, I started working on the Hexblade Homebrew Handbook, a project to expand the options available to hexblade players beyond those presented in Complete Warrior and the Player’s Handbook II.
A scout can use the Search skill to locate traps with a DC higher than 20, and she can use Disable Device to bypass a trap or disarm magic traps. See the rogue class feature, page 50 of the Player’s Handbook.
A Scout is a reconnaissance specialist trained in an elite branch of the military whose job it is to obtain, distribute, and share vital combat and battlefield information on the enemy and on combat circumstances and environmental conditions.
The scout is a backcountry expert, exceeding even the ranger's ability to navigate rough terrain and lead a group of companions through the wilderness. The scout also excels in a dungeon environment, and she can find and disable traps as well as any rogue.
15 paź 2010 · It's a feat that lets you stack Ranger and Scout levels for stuff, and is generally considered pretty awesome. Also "Improved Skirmish", for +2d6 damage and +1 AC. Between those two, you'll be doing pretty well.