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  1. 4 wrz 2024 · This package contains DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion.

  2. DirectXTex texture processing library. Contribute to microsoft/DirectXTex development by creating an account on GitHub.

  3. The DirectXTex library includes a full-featured DDS reader and writer including legacy format conversions, a TGA reader and writer, a HDR reader and writer, a WIC-based bitmap reader and writer (BMP, JPEG, PNG, TIFF, and HD Photo), and various texture processing functions. This library is intended primarily for tool usage.

  4. The new D3DX_DXGIFormatConvert.inl inline header includes light-weight conversion functions for use in Compute Shaders or Pixel Shaders on D3D11 Hardware that can be useful when applications need to simultaneously read and write to textures, such as in-place editing scenarios.

  5. The Visual Studio Image Editor not only works great with image files, but also understands DirectDraw Surface (DDS) texture files. Besides the basic viewing and drawing functionality, you can also toggle RGBA channels, generate mip-maps, and apply filters.

  6. 9 mar 2023 · Learn about the Visual Studio tools that you can use to create or modify 3D models, textures, and shaders for DirectX-based games and apps.

  7. 11 sty 2024 · Learn to use the Image editor in Visual Studio to create and modify textures and images. The Image Editor supports rich texture and image formats like those that are used in DirectX app development.

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