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  1. GunboundM - Wind Chart Calculation - Left To RightGame Link : https://play.google.com/store/apps/details?id=com.DargomStudio.GunboundM.Global&hl=en&gl=US&pli...

  2. So we can see from the chart that if you wanted to hit 1/2 screen in 0 wind, the angle is 80 and the power is 2.9 for armor or turtle. Now what if there is wind? For wind adjustment, the windchart on the left has wind factors just like the example I showed earlier. You multiply wind strength by wind factor and you get a number.

  3. You can use the precision aiming ruler as a guide. For most mobiles, a full power shot up close is approximately the distance from the aimer's center to the sides (i.e. 200 units) when the wind is 5 horizontal. If the wind is 10, then double the distance, and so on.

  4. Just play the damn game. You'll learn more how wind effects your shot the more you play and then you won't need any useless fucking chart.

  5. Here's a guide that can help newbies understand how the Wind works in GunboundM, since this is the very core feature that determines who will mostly win in PVP modes. There are other features as well that can help you increase your chances of winning like how to charge SS attacks or use Battle Items when the time is right. Good Luck!

  6. creedo.gbgl-hq.com › sirlamort_wind_infoCREEDO'S GUNBOUND CRAP

    Angle is your distance away in 0 wind, with your shooting system. I am pretty good at wind factor judgment, but you can use some visual aids like mentioned on the wind chart. The thing to remember is wind factors are DIFFERENT for every single angle in banpao. So you must use common sense if the angle you have to use is different from a wind chart.

  7. 1. This document provides instructions for using a chart to calculate power levels for different weapons and mobiles in Dragonbound and Gunbound games based on entered values for range, wind, and angle. 2. It explains the parameters needed for the calculations including quarter direction, power, wind, angle, and range.

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