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God spells refer to the three combat spells unlocked at the Mage Arena. Each spell requires a staff that corresponds to its respective god, and players must have cast the spell at least 100 times within the Mage Arena before being able to cast it anywhere else.
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This page was last modified on 15 June 2024, at 11:17....
- Statue of Guthix
The Statue of Guthix can be found in the Mage Arena cave...
- Sparkling Pool
The Sparkling pools connect the Mage Arena bank area to the...
- God capes
God capes are a set of Magic capes that can be awarded from...
- Saradomin Strike
Saradomin Strike is a combat spell in the standard...
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God capes are a set of Magic capes that can be awarded from the Mage Arena I miniquest. After defeating Kolodion in all four of his forms, the player can speak to him and step through the sparkling pool and pray to one of three gods: Saradomin, Zamorak, or Guthix. All god capes have the same stats, so choose based on which staff is required the desired spell or based on God Wars alignment ...
This video explains exactly what each of the God Spells do as well as a bit of background information about them.
Saradomin Strike is a combat spell in the standard spellbook, requiring 60 Magic and the completion of Mage Arena I to cast. In addition, players must also be wielding a Saradomin staff or staff of light; only the latter is able to autocast the spell.
Learn how to access the Wilderness Mage Arena and the Godspells outside of it in this 14-year-old guide. The video also provides a link to a Runescape clan forum for more information.
Users share their opinions on the pros and cons of different god spells in Old School RuneScape. Some spells are better for specific bosses, others for autocasting, and some are outdated or useless.
Charge is a spell used to empower the god spells unlocked at the Mage Arena. After casting this well, the player becomes imbued with power for the next six minutes (600 game ticks). During this time, the base maximum hit of god spells is raised from 20 to 30.