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  1. 31 mar 2021 · Adds 360 degrees movement to moving, walking, sneaking etc. To accommodate for 360 movements, vanity mode is automatic like in skyrim/fallout 4 without holding F. The character will also procedurally lean like DServant's 360 Movement Behavior which inspired this mod. Currently featured: Walk/run with weapon holstered; Hurt walk/run with weapon ...

  2. 1 mar 2022 · 360 movement works by using edited versions of mtforward and mtfastforward to make the character face in whatever direction you are moving. If you do not use edited animations to work with 360 movement, you will get glitches. For example if you move to the left without edited animations, your character will be facing left but be moving forward.

  3. 2 godz. temu · I'm not a modder but a random player trying to save your time. 1. Install the 360 movement. 2. To make the 360 Movement works when the weapon is out. You first have to edit the line below in the "360Movement.ini". 3. Drag the "meshes" folder and drop it on the one with the same name inside the "360 Movement". That's it.

  4. Optional but highly recommended mods: - 360 Movement by g0kur + Diagonal Movement patch in FOMOD.This is a matter of taste, but I think it works great alongside. - 3rd person Movement Animations Overhaul (and bugfix) by Sigerious

  5. 16 mar 2020 · I am trying to play with the GOG's Fallout New Vegas Ultimate Edition on Windows 10. After installing some (many) mods, I noticed when I start a new game, Doc Mitchell's head spins for about 360 degrees repeatedly, and that his body doesn't show many (or unusual ones) animations.

  6. Originally Fallout 3 and New Vegas suffered from clunky movement controls on console, so we’re thankful that modder SpringHeelJon included both the Diagonal Movement and 360 Movement mods...

  7. 26 wrz 2021 · You go into your mod rules or load order and put NV Compatibility skeleton and its optional files AFTER EVERYTHING. Sounds counterintuitive but the mod worked INSTANTLY afterwards. Showing 1 - 4 of 4 comments

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