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  1. This mod utilizes your other CPU cores/threads to do really quick path-tracing from your camera to all block/-entities to determine rather they are visible or not. During the rendering, the not visible ones will be skipped the same way entities behind you are.

  2. RoboTricker created the original server-side async raytracing occlusion culling implementation for Transport-Pipes. Using async path-tracing to hide Block-/Entities that are not visible - Download the Minecraft Mod Entity Culling by tr7zw on Modrinth.

  3. Entity Culling is a client-side performance mod which aims to skip rendering of hidden (tile-)entities. In vanilla it just renders all (tile-)entities which are in the field of view of the player. This means there may be hundreds of (tile-)entities eating your fps while you can't even see them because they are hidden behind a wall.

  4. Entity Culling to mod, który pomija wyświetlanie i obliczenia związane z mobami i blokami, które nie widać na ekranie. Pozwala zwiększyć ilość FPS i odciążyć procesor i kartę graficzną. Działa z Forge, Fabric i innymi modami optymalizującymi grę.

  5. Using async path-tracing to hide Tiles/Entities that are not visible.

  6. Entity Culling is a mod that uses async path-tracing to hide Block-/Entities that are not visible in Minecraft. Download the mod from Modrinth, an open source platform for Minecraft modding.

  7. Entity Culling to mod kliencki, który pomija renderowanie ukrytych obiektów w grze, co zwiększa liczbę FPS. Mod jest kompatybilny z Optifine i wymaga MixinBootstrap i RenderLib.

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