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  1. 27 wrz 2024 · Use this in a local script. You’re welcome. local plr = game.Players.LocalPlayer local char = plr.Character plr.PlayerGui.healthinvcam.button.MouseButton1Click:Connect(function() --makes the gui clickable if char and char:FindFirstChild('Humanoid') and char:FindFirstChild('HumanoidRootPart') then --checks the parts we are accessing to make sure we are not accessing non-existent parts of ...

  2. 11 paź 2022 · Hello. i have been creating a doors floor 2 concept game, and i made it as a challenge for myself to improve on scripting, and i have improved alot, but this room generation script, i knew it was gonna be a problem, so if anyone knows how to make it or knows a video that would be very helpful. Thanks.

  3. 2 maj 2020 · The script I made will open multiple doors if you are within the 5 studs range (even through walls). To fix that, you’ll have to use Rays. Basically, checking if anything (walls, parts etc.) is blocking you from opening the door. local CollectionService = game:GetService ("CollectionService") local UserInputService = game:GetService ...

  4. 8 sie 2024 · Heya! i am trying to recreate the deathscreen from DOORS where the entity flys towards you and there are effects around it and flashes etc… how is that done? using viewportframe?

  5. 4 kwi 2023 · Hey everyone! I’ve decided to work and script a working lobby model. This model is similar to the lobbies in Roblox Doors, tower defense games, etc. I’ve worked very hard on this model to bring the following features to this model: Countdown starts only when a player enters, and keeps going unless everyone leaves the lobby. Very detailed tutorial on each script for beginner scripters who ...

  6. 1 wrz 2024 · So, I’m trying to make a border game with a set of doors to keep people out. I made a script that says as long as these two variables are working, the doors should work to, but when the variables are disabled, the doors open for people to rush in. This is so that there can be more ways to get in than the traditional way, however it doesn’t seem to work, I even asked Ai (not helpful but ...

  7. 12 lis 2020 · Rename this value to “Opened” and make sure that “Value” under the properties is off. Next, hover your mouse over “DoorPart” and add a ClickDetector to the DoorPart. All the properties in the ClickDetector can remain the same. Now you’ll add one more thing to the DoorPart, which is a script.

  8. 24 sty 2024 · Trying to make a door open “animation” when the boat anchors. For some reason, it does nothing when the boat anchors. Help will be appreciated. Thanks! Code: local Boats = workspace:WaitForChild (“Boats”) local AnchorPoint = script.Parent. local TS = game:GetService (“TweenService”) local tweeninfo = TweenInfo.new (1)

  9. 14 wrz 2024 · maybe try hit:FindFirstAncestor('Zombie') instead of script.Parent.parent:FindFirstChild('Zombie') Oh yeah in the first if statement (findfirstchild) you wrote “return end” instead of return. So the else actually isn’t connected to the if statement that finds the zombies, it’s connected to the if touched == false statement.

  10. 5 sie 2023 · Resources Community Resources. gui, system, opensource, free, scpf. SalvAgosto (Sal) August 5, 2023, 6:02pm #1. Hey Guys! So, I am Open-Sourcing a part of a project I was once working on, but we eventually gave up on it. Some things you should know about the door system: The scripting level used in this is not meant for beginner scripters.

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