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Dead Cells is a roguelike, Castlevania-inspired action-platformer, allowing you to explore a sprawling, ever-changing castle… assuming you’re able to fight your way past its keepers. To beat the game you’ll have to master 2D souls-like like combat with the ever present threat of permadeath looming.
- Outfits
Costumes are sets of clothes for the Beheaded. They are...
- Bottom
Dead Cells is a roguelike, Castlevania-inspired...
- Dead Cells Wiki/Editcopy
Dead Cells is a roguelike, Castlevania-inspired...
- Biomes
Biomes are the different areas within Dead Cells which...
- Runes and Upgrades
Runes are permanent upgrades which enable the player to...
- W:c:uk.Deadcells
Dead Cells — це чудова суміш рогалика і метроідванії. Перед...
- Gear
rip gear page :( rest in pieces :C -Endirom Why is page...
- Hazards
Hazards are substances, traps, or phenomena placed...
- Outfits
The #1 official community generated wiki resource for Dead Cells, the hit rogue-lite, metroidvania inspired, action-platformer made by Motion Twin!
Dead Cells is a rogue-like, Castlevania-inspired action-platformer from Motion Twin. It was released on the 7th of August 2018. It will allow you to explore a sprawling, ever-changing castle… assuming you’re able to fight your way past its keepers.
Dead Cells – platformowa gra akcji z gatunku rogue-lite, nawiązująca mechaniką do gier z serii Dark Souls i Metroidvanii, autorstwa niezależnego francuskiego studia Motion Twin. W trakcie rozgrywki eksplorujemy posępne zamczysko, którego poszczególne fragmenty, jak choćby komnaty, dziedzińce i…
Enemies can drop useful things on death: gold, cells, blueprints, or (rarely) a pickup or item. For a complete list of enemies containing the 11 Return To Castlevania DLC enemies you can check the official wiki.
Dead Cells is a rogue-lite, Castlevania-inspired action-platformer from Motion Twin. It was released on the 7th of August 2018. It will allow you to explore a sprawling, ever-changing castle… assuming you’re able to fight your way past its keepers.
Mutations, introduced in the Foundry Update (currently in the Beta branch as of December 21, 2017), are passive modifiers which replace Stat -based secondary effects from the Brutal Update. They can be obtained between levels from the NPC that formerly manned small shops holding only two Gear items.