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  1. You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration.

  2. Learn how conditions alter a creature’s capabilities in D&D 5th edition, such as blinded, charmed, poisoned, and more. Find the definitions, effects, and sources of each condition on Roll20 Compendium.

  3. Blindness/Deafness. Source: Player's Handbook. 2nd-level necromancy. Casting Time: 1 action. Range: 30 feet. Components: V. Duration: 1 minute. You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw.

  4. Dungeons and Dragons (D&D) Fifth Edition (5e) Spell - Blindness/Deafness - One creature that you can see within range must succeed on a Constitution sav...

  5. Learn how to cast the Blindness Deafness spell, which can render a creature blind or deaf for a minute. Find the spell attributes, components, classes, and higher levels on Roll20 Compendium.

  6. You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the

  7. 19 gru 2022 · Learn how blindness works in D&D 5e, a condition that affects sight and ability checks. Find out the spells, mechanics, and FAQs related to being or making someone blinded.

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