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The Zamorak halo is an item worn in the head slot that can be bought from (or sold to) Lanthus for 75 castle wars tickets. The Zamorak halo acts as a Zamorak item and thus prevents its wearer from being attacked by Zamorak followers in the God Wars Dungeon.
K'ril Tsutsaroth is capable of hitting up to 47 with his Melee attacks, 30 with his Magic attacks, and 49 with a Prayer -draining special attack that he occasionally uses against players who use Protect from Melee. K'ril's attacks are also capable of poisoning the player starting at 16 damage.
K'ril Tsutsaroth (pronounced / ˌkrɪl ˈtʌdziːrɒθ / KRILL TUTT-zee-roth [1]) is the boss of the Zamorak Fortress in the God Wars Dungeon. To gain access to his chamber, players must have slain 40 Zamorakians throughout the dungeon.
The Legacy of Zamorak is a storyline and quest season following up from the Elder God Wars narrative, and is planned to be told over the course of six months through quests, combat encounters, skilling updates and reimagining of the Wilderness.
The Zamorak halo is an item worn in the head slot that can be bought from (or sold to) Lanthus for 75 castle wars tickets. The Zamorak halo acts as a Zamorak item and thus prevents its wearer from being attacked by Zamorak followers in the God Wars Dungeon.
Basic strat: pray melee/piety, spex zammy twice w arclight, instantly walk under after second animation, attack zammy twice again then walk under right after second hit. Repeat multiple times. Zammy and minions will hit you and you have to keep hp above 65ish to avoid getting stacked.
This is just a quick guide for anyone who may have seen it but needed a bit of help figuring out the Zammy 5:0 ranged method.