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The yuan-ti makes two ranged attacks or two melee attacks, but can constrict only once. Bite (Snake Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage plus 7 (2d6) poison damage. Constrict. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
- Yuan-ti, Malison
Attaques multiples (forme de yuan-ti uniquement). Le yuan-ti...
- Suggestion
DnD 5e Spell. The target must succeed on a Wis. save or...
- Animal Friendship
DnD 5e Spell. A beast with Intelligence 3 or less must...
- Yuan-ti Pureblood
Ranged Weapon Attack: +3 to hit, range 80/320 ft., one...
- Yuan-ti Abomination » Monster Stat Block
The yuan-ti makes two ranged attacks or three melee attacks,...
- Yuan-ti, Malison
Blessed with resistance to magical and poisonous effects by the rituals that created them, each of these yuan-ti manifests their serpentine heritage in a variety of ways: a forked tongue, snake eyes, a snakelike nose, or some other ophidian characteristic.
Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 7 (2d6) poison damage. Appear mostly human, with minor reptilian features, such as slitted eyes, a forked tongue, or patches of scales on their skin.
10 gru 2023 · Between the Yuan-Ti’s defenses and the Artificer’s exceptional ability to stack their AC really high, a yuan-ti artificer can be nearly indestructible. However, be careful about the “tank fallacy” and make sure that you can do something important enough that enemies don’t simply ignore you.
The yuan-ti can use its action to polymorph into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. If it dies, it stays in its current form.
Yuan-Ti, Pureblood (CR 5) Medium Monstrous Humanoid. Alignment: Usually chaotic evil. Initiative: +5 (+1 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., Listen +4, and Spot +4. Languages: Yuan-ti, Common, Draconic, and Abyssal.
The yuan-ti makes two ranged attacks or three melee attacks, but can use its bite and constrict attacks only once each. Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) poison damage. Constrict. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.