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  1. Full progression: The ultimate goal of this project is to have complete progression starting from patch 1.2 through 1.12. This means every piece of data must be marked with the patch in which it was added or changed to it's current state. Tools are great: Content creation should not require programming knowledge.

  2. We managed to finally add vanilla LFG from Vmangos to mangos-classic. Half-rewritten to be in line with our wotlk-rdf in mangos-wotlk, in order to benefit from a multithreading architecture, while more complicated, should be less prohibitive in the future.

  3. The lack of this feature has been abused on many private servers. The wiki page also details the various shapes a formation can have when moving. Next, we managed to port/fixup wotlk instance-locking enhancements added in 3.1 and 3.2 patches respectively, which cMaNGOS wotlk was previously missing.

  4. 6 mar 2017 · I can share my non-WoW servers here and you can get notifications of all new updates. David Őri is creating Single Player Project | Patreon. If you never tried Ike3's AI playerbots, then check this site first: >>> MaNGOS-Bot <<<.

  5. Official home of getMaNGOS. The downloads section provides precompiled servers supporting WoW Vanilla, TBC, Wrath and Cataclysm.

  6. Should you discover an issue with the Mangos software that you can reproduce (be it a typo or a missing building in-game), we have an in-house Tracker where all reports of these issues are logged and worked from by our development team.

  7. GitHub - wow-masters/mangos: MaNGOS is a free, Open Source implementation of a game server compatible with the original World of Warcraft client. MaNGOS is free software; you can redistribute it and/or modify.

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