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  1. Adds or removes an effect from a player. /effect <player> <effect> [seconds] [amplifier] [hideparticles] Yes. enchant. Enchants the item a player is holding. /enchant <player> <enchantment ID> [level] Yes. entitydata. Modifies an entity's data.

    • Protocol

      This article is about the protocol for a stable release of...

  2. Various Entities have different metadata fields and status codes. These are the valid codes for Minecraft Java Edition 1.20.2; for upcoming snapshots, see Pre-release protocol#Entity Metadata. Because this is always updated late, only valid for the latest version and not computer parseable, Bixilon wrote PixLyzer. Burger burger might help.

  3. This article is about the protocol for a stable release of Minecraft Java Edition (1.21.1, protocol 767). For the Java Edition pre-releases, see Pre-release protocol. For the incomplete Bedrock Edition docs, see Bedrock Protocol. For the old Pocket Edition, see Pocket Edition Protocol Documentation.

  4. If the caught entity is the connected player, then cause them to be pulled toward the caster of the fishing rod.

  5. Heads up! This article is about the protocol for the latest stable release of Minecraft computer edition (1.12.2, protocol 340). For the computer edition pre-releases, see Pre-release protocol. For Pocket Edition, see Pocket Edition Protocol Documentation.

  6. All packet types are known and their layout documented. Some finer details are missing, but everything you need to make functional programs is present. We also collect information on the pre-release protocol changes, allowing us to quickly document new releases.

  7. This article lists entity status codes, by entity. These are used in the Entity Event packet.

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