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  1. In general I prefer Game Maker to Unity when it comes to 2D development and I think it is slightly easier to learn for non-programmers. However if you want to specifically want to make a 2D Point & Click adventure, there are some tools out there that specifically to that.

  2. 13 sie 2016 · The key factors that separate stories in games from other media is the freedom of how you tell the story, the content included, and how it effects everything. Many games have dynamic stories where the player tells the story of the character by the actions chosen. Any othe media is limited in that it can't be dynamic.

  3. 28 lip 2024 · Twine is an open-source tool for telling interactive, nonlinear stories. You don’t need to write any code to create a simple story with Twine, but you can extend your stories with variables, conditional logic, images, CSS, and JavaScript when you're ready.

  4. You can start with just clicking together standard features, move on to adding custom plugins written by others, then start programming your own plugins and end up at writing an "engine" for a different genre of games, e.g. a tower defense game.

  5. 16 cze 2023 · This resource is an expanded version of that, with a selection of free tools to make story heavy or dialogue-based games. These tools are useful for a number of genres: some are laser-focused on interactive fiction, while others are great for visual novels, dialogue-driven RPGs, adventure games, or other work where words and choosing among text ...

  6. 20 paź 2023 · Whether you're looking to craft an interactive e-book, design a game with a compelling narrative, or simply add a touch of interactivity to your website or ads with QR code experiences, there's a tool out there tailored for your needs.

  7. 29 sie 2021 · STEP 1: Pick an engine to tell your story in. STEP 2: Decide if you want to make a visual novel or a more traditional 3D adventure/shooter style game. STEP 3: Acquire asset packs to speed up your development. STEP 4: Start building a framework for development. STEP 5: Build your story and themes around the feature set in your framework.

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