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  1. Go to your file explorer and go through users->yourname->documents->Gamemaker Studio 2-> (all of your projects should be in here for every game you've ever made) If on the off chance it isn't there, check your recycling bin.

  2. File Handling. At some point while creating your game it will be necessary to store information externally and be able to retrieve this information. For example, you may wish to store login details, or hi-scores, or maybe the progression of the player through your levels.

  3. I don't know enough about either to know which is best for a complete beginner. Any advice would be greatly appreciated. If it helps inform your response, here are some points about what I'd like to achieve long-term: I'm very much interested in using the medium for storytelling, so my game would likely be dialogue heavy.

  4. For starters, always remember, if you don't understand a function, or want to see if a function exists for what you are trying to do, press F1 or middle mouse click on a function. GameMaker has an amazing resource library that goes in-depth with examples for every single built in function.

  5. 15 paź 2016 · #1. Hi. I worked on a game for three months and updated yesterday October 13 2016 to Game Maker Studio V1.4.1763. When I try to then click on my project file it says all my files (scripts, sprites, objects...) cannot be found.

  6. What this means is that GameMaker cannot save or load files from anywhere that is not part of the game bundle or the local storage for the device without explicit input from the user, and even then this input is limited to only Windows, macOS and Ubuntu (Linux) target platforms.

  7. 19 cze 2017 · If you are using GMS1, backups are found in "My Documents\GameMaker\Backups" and are enabled by default. If you are using older versions of GameMaker, backups are found as .gb1...gb9 versions of the same file and may or may not be enabled by default.

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