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  1. In general I prefer Game Maker to Unity when it comes to 2D development and I think it is slightly easier to learn for non-programmers. However if you want to specifically want to make a 2D Point & Click adventure, there are some tools out there that specifically to that.

  2. 28 lip 2024 · Twine is an open-source tool for telling interactive, nonlinear stories. You don’t need to write any code to create a simple story with Twine, but you can extend your stories with variables, conditional logic, images, CSS, and JavaScript when you're ready.

  3. rpgmaker is a good start because of the event-based "coding" and game maker is good because you can eventually surpass the things you learn in rpgmaker. it's all up to personal taste and it's okay to hop to a new engine when you're interested. 1.

  4. Quest lets you make interactive story games. Text adventure games like Zork and The Hitchhiker's Guide to the Galaxy. Gamebooks like the Choose Your Own Adventure and Fighting Fantasy books. You don't need to know how to program. All you need is a story to tell. Your game can be played anywhere.

  5. GameMaker is a great choice, but a few pieces of advice. If you start trying to make a game without learning the engine and how to code, you’re going to have a rough time. Follow some tutorials, get familiar with the way the engine works and the language, don’t expect to be a master in a week.

  6. 30 sie 2018 · If you're on 9999 already, you will need to use the installer in order to update - click the heading in the release notes page: http://www.yoyogames.com/downloads/gm-studio/release-notes-studio.html. Thanks to all of you for helping iron-out issues with this final release!

  7. 29 sie 2021 · How do you develop a story game? STEP 1: Pick an engine to tell your story in; STEP 2: Decide if you want to make a visual novel or a more traditional 3D adventure/shooter style game. STEP 3: Acquire asset packs to speed up your development. STEP 4: Start building a framework for development.

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