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  1. 28 lip 2024 · Twine is an open-source tool for telling interactive, nonlinear stories. You don’t need to write any code to create a simple story with Twine, but you can extend your stories with variables, conditional logic, images, CSS, and JavaScript when you're ready.

    • Recent Discussions

      Announcing "American Angst", a text-based survival horror...

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      Announcing "American Angst", a text-based survival horror...

    • Twine News

      Releases. Twine 2.3.0 beta 2 is ready for testing. This is...

    • Questions

      1 answer. How to add variables in Harlowe? asked Jul 15,...

  2. 6 dni temu · GameMaker’s free Templates help you understand how a full game is put together. They’re complete games with all the programming in place, and beside each line of code there are descriptions about why it is used. Get templates within the GameMaker software by: Open the GameMaker app. Click New > Game.

  3. 20 paź 2023 · Whether you're looking to craft an interactive e-book, design a game with a compelling narrative, or simply add a touch of interactivity to your website or ads with QR code experiences, there's a tool out there tailored for your needs.

  4. 16 cze 2023 · This resource is an expanded version of that, with a selection of free tools to make story heavy or dialogue-based games. These tools are useful for a number of genres: some are laser-focused on interactive fiction, while others are great for visual novels, dialogue-driven RPGs, adventure games, or other work where words and choosing among text ...

  5. Download GameMaker today and start creating your own 2D games with one of the simplest and fastest game engines in the world today. Available for Windows and Mac.

  6. 28 kwi 2023 · The free version of Game Maker Studio lets users (especially new developers) get in, use a simple drag-and-drop interface, and start making games inside of an hour (see its core arcade game tutorial here).

  7. 17 cze 2017 · The wide range of tools included allow you to create “adventure games, historical simulations, gripping stories or experimental digital art.”. The finished source code “reads like English sentences, making it uniquely accessible to non-programmers”.