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  1. 13 sie 2016 · IMHO, the game should be the end product, not a means to tell a story. Any "story" for a game = spit and polish on the game. No matter how intricate your game story is, it ALWAYS gets condensed to a few lines in peoples minds. For example, Half Life's story can be condensed to: "hero fights alien invaders from ____".

  2. In general I prefer Game Maker to Unity when it comes to 2D development and I think it is slightly easier to learn for non-programmers. However if you want to specifically want to make a 2D Point & Click adventure, there are some tools out there that specifically to that.

  3. 15 mar 2018 · So I know a big problem I have right now, is actually planning the game, something a few people have told me before - but I could really use some advice on how to learn to set limits, and to piece together your ideas, and just learning how to tell a story.

  4. Scenes and ideas vaguely wander my mind that I want to try to fit into a story. I let these ideas simmer. Then, I try to think of characters first that have an interesting array of qualities. I come up with strengths, flaws, goals, and how each character is related.

  5. Catch me streaming on Twitch: https://www.twitch.tv/hannahsoverinvestedINTO THE AM: https://intotheam.com/hannahsoverinvestedThank you to @GMTK who is always...

  6. 28 lip 2024 · Twine is an open-source tool for telling interactive, nonlinear stories. You don’t need to write any code to create a simple story with Twine, but you can extend your stories with variables, conditional logic, images, CSS, and JavaScript when you're ready.

  7. 25 lip 2024 · I've listed some of the standout features below. Room Editor: Add and remove rooms, set camera controls, and manage design tools. Object Editor: Create and personalise objects to bring your game to life. Image Editor: Create, edit, and design 2D game assets. Sequences: Create animations and powerful cutscenes.

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