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  1. 13 sie 2016 · The key factors that separate stories in games from other media is the freedom of how you tell the story, the content included, and how it effects everything. Many games have dynamic stories where the player tells the story of the character by the actions chosen. Any othe media is limited in that it can't be dynamic.

  2. 15 mar 2018 · So I know a big problem I have right now, is actually planning the game, something a few people have told me before - but I could really use some advice on how to learn to set limits, and to piece together your ideas, and just learning how to tell a story.

  3. In general I prefer Game Maker to Unity when it comes to 2D development and I think it is slightly easier to learn for non-programmers. However if you want to specifically want to make a 2D Point & Click adventure, there are some tools out there that specifically to that.

  4. Then, I try to think of characters first that have an interesting array of qualities. I come up with strengths, flaws, goals, and how each character is related. The character ark can usually be built by having their flaws get in the way of their goals, and having their strengths help them overcome it.

  5. Catch me streaming on Twitch: https://www.twitch.tv/hannahsoverinvestedINTO THE AM: https://intotheam.com/hannahsoverinvestedThank you to @GMTK who is always...

  6. 28 lip 2024 · Twine is an open-source tool for telling interactive, nonlinear stories. You don’t need to write any code to create a simple story with Twine, but you can extend your stories with variables, conditional logic, images, CSS, and JavaScript when you're ready.

  7. 25 lip 2024 · GameMaker is fairly straight-forward and yet, remarkably, contains everything required to make advanced and engaging 2D games. Beginners can get up and running really quickly thanks to the GML Visual interface, which works very much like Scratch, MiT's game creator browser platform aimed at kids. The inclusion of GML Code provides the necessary ...

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