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  1. I routinely use 1.4 for 95% of my work. I have every export module for 1.4 and while I own and occasionally use 2.0, I hate having to create to layers. I know it’s a minor thing but for me it’s just an unnecessary frustration.

  2. 28 cze 2016 · Take like the 5 most used resolutions that your audience will have and then try to accomodate your game to them. Taking your current situation as an example. When the game starts and you detect that the person is playing in 1680x1050, you could set your game view to 560x350.

  3. Please do not use 1.4.1567 - although the most popular version in certain circles by a huge margin, it spots an impressive amount of issues and you are missing out on optimizations and "Fast Collision System" checkbox that were introduced around 1.4.1763.

  4. 28 cze 2016 · After that you make the real game start (splash screen, title screen, etc). So here's how we set this game to display 1:1 on any screen of this world: Step 1: Disable the automatic drawing of the application surface.

  5. 28 lip 2024 · Story formats are like game engines, and determine the features you'll have access to and the way you'll write code. The Twine Cookbook has advice on how to choose a story format and easy-to-follow examples of how to accomplish common tasks with each of Twine's built-in formats.

  6. 25 lip 2024 · GameMaker is an ideal game engine for beginners thanks to its GM Visual interface, which removes the need for any advanced programming. The visual tools enable users to set up flows that determine how the game progresses based on certain actions.

  7. How to Add Multiplayer to An Existing Game In GameMaker. Read tutorials from experienced game developers and GameMaker experts. Learn how to make a game with our free game engine for beginners and professionals alike.

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