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  1. 5 paź 2021 · I came up with a 4-part overview series and a glossary for all functions and variables: #1 Shaders in GameMaker A quick tutorial to introduce you to shaders, texture pages, and how to apply your first shader. #2 Variables and Data Types Variables in shaders are a little more complicated than in GML. This tutorial covers all the different types ...

  2. I've heard about shaders and I know that they draw stuff through the gpu, but does the draw functions do the same or am I mistaken. Along with that, when should I be using shaders and when should I do draw events if there is an importance in its separation.

  3. You should take your time to play with the shaders you've created following this guide, and try to experiment with them do other things - how about creating a blur shader, or a shader that makes a gameboy-style monochrome screen? - since shaders are an incredibly powerful tool for adding visual complexity and style to your games.

  4. Please do not use 1.4.1567 - although the most popular version in certain circles by a huge margin, it spots an impressive amount of issues and you are missing out on optimizations and "Fast Collision System" checkbox that were introduced around 1.4.1763.

  5. A fairly large list of quality Minecraft 1.14.4 Shader Packs designed by various artists. Be sure to scroll through all the pages and you will surely find something that you will download, install and enjoy!

  6. 2 paź 2021 · New shaders resource for GameMaker! Resource. GMshaders.com just went live! It features a 4-part shader overview and a complete glossary of every shader function (with examples)! Please check it out!

  7. Shaders are a very powerful tool that can be used to manipulate the graphics that your game renders to the screen, permitting incredibly fast effects that can range from, for example, adding a subtle colour hue to a sprite, right up to full screen distortion effects.

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