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  1. 13 sie 2016 · IMHO, the game should be the end product, not a means to tell a story. Any "story" for a game = spit and polish on the game. No matter how intricate your game story is, it ALWAYS gets condensed to a few lines in peoples minds.

  2. I previously used 1.4.9999 or whatever it was called - the final release of GMS1 - but it wouldn't work properly after I updated Windows so I was forced to downgrade. I use GMS1.4 because I'm very comfortable with the interface.

  3. The biggest issues with GMS1.4 are probably: Most of the export options are out of date to the point that, besides desktop games (even then I'm not sure about Mac), you can't actually build anything that can be put on an app store or a console anymore.

  4. I routinely use 1.4 for 95% of my work. I have every export module for 1.4 and while I own and occasionally use 2.0, I hate having to create to layers. I know it’s a minor thing but for me it’s just an unnecessary frustration.

  5. 28 lip 2024 · Twine is an open-source tool for telling interactive, nonlinear stories. You don’t need to write any code to create a simple story with Twine, but you can extend your stories with variables, conditional logic, images, CSS, and JavaScript when you're ready.

  6. 30 sie 2018 · GameMaker Studio 1.4 receives its final update before the release of GameMaker Studio 2. Discover what's changing and which version you should download.

  7. Read tutorials from experienced game developers and GameMaker experts. Learn how to make a game with our free game engine for beginners and professionals alike.

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