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  1. 13 sie 2016 · IMHO, the game should be the end product, not a means to tell a story. Any "story" for a game = spit and polish on the game. No matter how intricate your game story is, it ALWAYS gets condensed to a few lines in peoples minds.

  2. In general I prefer Game Maker to Unity when it comes to 2D development and I think it is slightly easier to learn for non-programmers. However if you want to specifically want to make a 2D Point & Click adventure, there are some tools out there that specifically to that.

  3. 28 lip 2024 · Twine is an open-source tool for telling interactive, nonlinear stories. You don’t need to write any code to create a simple story with Twine, but you can extend your stories with variables, conditional logic, images, CSS, and JavaScript when you're ready.

  4. 18 paź 2014 · This tutorial will take you through all the steps to create a decent RPG story from scratch. Contents 1. Before You Start 2. Plot 3. Characters 4. Goals 5. Event Flow 6. Title 7. Other thingsBefore You Start... You must get some idea about what the story will be. At this step you need to just think of the general, generic idea.

  5. Please do not use 1.4.1567 - although the most popular version in certain circles by a huge margin, it spots an impressive amount of issues and you are missing out on optimizations and "Fast Collision System" checkbox that were introduced around 1.4.1763.

  6. Take the beginner type GM stuff first. Just keep in mind it's very limited in scope. Many of the popular YouTubers teaching GM stuff use some very bad solutions if you plan to make a full game. But they are fantastic for getting familiar with GML.

  7. 15 sty 2023 · APICO is a laid-back beekeeping sim game released in May 2022, created on the GameMaker engine. Ell (One half of the game's development team, TNgineers) has written a technical post-mortem on finishing a game in GameMaker.

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