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  1. In general I prefer Game Maker to Unity when it comes to 2D development and I think it is slightly easier to learn for non-programmers. However if you want to specifically want to make a 2D Point & Click adventure, there are some tools out there that specifically to that.

  2. 13 sie 2016 · The key factors that separate stories in games from other media is the freedom of how you tell the story, the content included, and how it effects everything. Many games have dynamic stories where the player tells the story of the character by the actions chosen. Any othe media is limited in that it can't be dynamic.

  3. To write a story for a game, you do have to know how to write stories in general, for your effort to be any good as a story. Having it as a game, will introduce additional complications on top of the story.

  4. Take the beginner type GM stuff first. Just keep in mind it's very limited in scope. Many of the popular YouTubers teaching GM stuff use some very bad solutions if you plan to make a full game. But they are fantastic for getting familiar with GML.

  5. Catch me streaming on Twitch: https://www.twitch.tv/hannahsoverinvestedINTO THE AM: https://intotheam.com/hannahsoverinvestedThank you to @GMTK who is always...

  6. 28 lip 2024 · Twine is an open-source tool for telling interactive, nonlinear stories. You don’t need to write any code to create a simple story with Twine, but you can extend your stories with variables, conditional logic, images, CSS, and JavaScript when you're ready.

  7. 20 lis 2018 · The story in a game is not always the answer to the player’s question: “what do I do?” but it is often the context: “why should I do it?”, and the reward: “why should I keep doing it?”

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