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  1. A major part of creating a graphical user interface in Java is figuring out how to position and lay out the components of the user interface to match the appearance you desire.

  2. An Introduction To Graphical User Interfaces You will learn about the event-driven model and how to create simple graphical user interfaces (GUIs) in Java James Tam Tip For Success: Reminder •Look through the examples and notes before class. •This is especially important for this section because the

  3. Graphical user interfaces in Java 1 An Introduction To Graphical User Interfaces Part 1: You will learn how to write a program that reacts to user interactions with a button or java window. Using GUI containers to hold other GUI components. James Tam Tip For Success: Reminder •Look through the examples and notes before class.

  4. Java provides complete "frameworks" for building graphical applications. A framework contains all the components and logic needed to manage a graphical interface. uses graphical UI components of operating system, e.g. Windows, MacOS, X-windows. different bugs on each OS, hence the slogan . . . frame = new Frame("Please Login"); // create components

  5. Graphical User Interfaces (GUIs), which combine graphical and textual interaction using canvases, buttons, sliders, menus and text boxes. This chapter introduces the development of GUIs in Java and it re-introduces Processing-based applications in the broader context of these Java GUIs. 11.1. Example: An Animation Controller

  6. Graphical User Interfaces • A Graphical User Interface (GUI) in Java is created with at least three kinds of objects: – components, events, and listeners • Components are objects that represent screen elements: – labels, buttons, text fields, menus, etc. Copyright © 2014 Pearson Education, Inc.

  7. Graphical user interfaces in Java 13 You Should Now Know •The difference between traditional and event driven software •How event-driven software works (registering and notifying event listeners) •How some basic Swing controls work –Capturing common events for the controls such as a button press

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