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One of the biggest limitations on Roblox's engine is on the resource side; Roblox's servers aren't super powerful and it takes a lot of clever optimization to make a game run smoothly. This is particularly true with in-game meshes and parts, as meshes only allow a small number of total triangles, which seriously limits the types of things you ...
The roblox engine itself is very poorly optimized (not surprising since the engine is built off of lua). Although the engine runs fairly well with low graphics quality, once you set it to the max you can really start to see the limitations of lua and why essentially every other major game studio uses either c++ or c#
1 lut 2018 · Concerned about memory leaks and alive instances. You’ve unintentionally leaked an implementation detail of the engine—The way that the engine keeps track of Ref [Instance]s so that it can give you back the same reference every time is by storing them in a weak table.
Designing for performance means following a handful of best practices as you build your experience. Compared to finding and fixing performance issues later in the development process, designing for performance early can save you a lot of time and effort.
Roblox's engine is unoptimized and gives users low fps even if they have a decent PC. Same with the controls. It is literal hell on mobile. The inability to change sensitivity and customize certain controls is absurd. And the panning while moving to the side using the joystick... I'm pretty sure no one appreciates that.
19 sie 2023 · The Roblox engine is powered by Lua scripting language which enables developers to create complex games with ease. This programming language boasts a simple syntax structure making it easy for novices to learn and experts to master.
8 lis 2013 · Collision detection at high speeds. If you were to play an actual racing game, you could hit a wall at 1000 MPH and still hit it, at that speed on ROBLOX, you'd either go straight through it, or get stuck in the middle. This would be so easily fixed with a little raycasting in the physics engine. Good particle effects, HD textures, etc.