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  1. Kin/Kin breeding has a base chance of 2% to result in a Werewolf. No Kin and no Werewolf mates with a Human if alternatives are available and no Werewolf breaks the Litany. Each dot of Pure Breed on either side adds 5% (Werewolf/Kin) or 1% (Kin/Kin) to those odds.

  2. 8 mar 2024 · A tribe is a community of werewolves, one that shares similar motives, philosophies, aspirations, or worldviews. Tribes are also spiritual because they have a Patron Spirit to whom they have a sworn loyalty to.

  3. 26 kwi 2024 · The game already includes two of the best choices (Bone Gnawer - the only tribe not going extinct, and Shadow Lords - specialists in Getting ♥♥♥♥ Done) with an outsider choice of Silver Fang (good at getting Garou working together, at least)

  4. Fera, or the Changing Breeds, are the races of shapeshifters of the World of Darkness, specifically Werewolf: The Apocalypse setting. While the Garou were created by Gaia as her fangs and claws, to keep her safe, they were not her only children.

  5. 5 paź 2016 · Hey, the advance PDF version of Kinfolk: A Breed Apart is now available! It’s for Werewolf: the Apocalypse 20th anniversary edition, and features such authors as Jess Hartley, Ethan Skemp and Jackie Cassada. Developed by me. All sorts of updated info on Kinfolk — for both Garou and the other Changing Breeds.

  6. A community for fans of White Wolf's roleplaying games, notably the World of Darkness (Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, etc.), Exalted, and Chronicles of Darkness (Vampire: The Requiem, Werewolf: The Forsaken, Mage: The Awakening, etc.).

  7. 27 paź 2015 · 1) Get of Fenris. More than any other White Wolf game—more than almost any other RPG ever, reallyWerewolf: The Apocalypse is about combat. Even the weakest werewolves are horrifying murder...