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  1. 17 lip 2019 · Here is a demo of the new Warhammer II Direct3d 11 shader (The program's renderbox, not 3ds), it will be included in the next update. It is an almost complete rewrite of the pixel shading code for WH2 models.

  2. New mod manager for Warhammer 2. Contribute to Kaedrin/warhammer-mod-manager development by creating an account on GitHub.

  3. 15 lip 2021 · The first/core module is the Mod Configuration Tool - a system that incorporates a front UI, which enables modders easy access to add in settings for their mod, and enables mod users access to adjust those settings in-game.

  4. TW Modding Devtool Console. An electron application for Total War games that lets you execute LUA code while the game is running. It aims to provide a basic REPL (read eval print loop) to assist in mod scripting. Supports Troy and Warhammer 2.

  5. Current Mod Manager Features: Ability to load, save, and delete profiles of activated Mods. Ability to change the priority order of Mods. Ability to show which Mods are in conflict with each other. Ability to refresh the list of Mods in case new ones were downloaded using the CA mod launcher.

  6. 28 lip 2020 · Assembly Kit. Some modding, specifically startpos crap, requires the Total War Warhammer 2 Assembly Kit, CA's official modding tools, which are split up into Dave (database/startpos editing), Terry (map editing), and Bob (exporting into a packfile).

  7. Create and Share Custom Mods. The best mods for Total War: WARHAMMER II live here. Mods are made by players, for players and are not officially licensed by Games Workshop. Click 'Learn More' below to read our Modder’s Guide. Learn More.

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