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Vulnerability. Base duration is (11-12) seconds. [ Curse gains 10 Doom per second if you Cast this Spell yourself ] +1 metre to radius. [ +10 to radius ] Cursed enemies take (30-40)% increased Physical Damage. Attack Hits against Cursed Enemies have 11% chance to Aggravate Bleeding. [ Ailments inflicted on Cursed Enemies deal Damage 20% Faster ]
13 paź 2024 · Vulnerability is a hex spell that curses all targets in an area, making them take increased physical damage and granting attack hits dealt on the cursed targets a chance to apply bleed. Contents. 1 Skill functions and interactions. 2 Gem level progression. 3 Item acquisition. 3.1 Recipes. 3.2 Quest reward. 3.3 Vendor reward. 4 Related modifiers.
Vulnerability. Base duration is 12 seconds. +1 metre to radius. Cursed enemies take 30% increased Physical Damage. Attack Hits against Cursed Enemies have (9-10)% chance to Aggravate Bleeding. Attack Hits against Cursed Enemies have 25% chance to inflict Bleeding. Corrupted. Price history. Display.
Attack Hits against Cursed Enemies have 25% chance to inflict Bleeding. Price history Display
Vulnerability is a hex spell that curses all targets in an area, making them take increased physical damage and granting hits dealt on the cursed targets a chance to apply bleed. Ailments applied to cursed targets will deal its damage faster. Contents. 1 Skill functions and interactions. 2 Gem level progression. 3 Item acquisition.
As my main dps will be phys skellies (going for this build here) Vulnerability curse from a Spectre would be perfect, or alternatively some other curse or effect that increases the phys damage 'output'. Mervail retainer from maps with sea witch spawns is best.
Vulnerability is a hex Spell that curses all targets in an area, making them take increased physical damage and granting hits dealt on the cursed targets a chance to apply bleed. Ailments applied to cursed targets will deal its damage faster.