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  1. 8 lip 2019 · The purpose of this study is to review the literature on the role narrative can play in the experience of a learner engaging in learning games and to synthesize research on features of story that have demonstrated success in these learning environments.

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      The purpose of this study is to review the literature on the...

  2. 1 sty 2015 · To clarify, practomimetic coursework relies upon familiar game mechanics (e.g., role playing, gear collection, boss fights) to scaffold players toward target learning objectives and perspectives favorable for telling a story about their learning.

  3. 28 lip 2020 · The study reported in this paper contributes to current research by presenting a model for the isolation and categorization of narrative effects from other game mechanics by drawing on, and extending, Aarseth's (1997, 2005, 2012) work on narrative game theory.

  4. 1 mar 2024 · With fundamental visual storytelling training and practices in both groups, the high-performance works revealed more creative analogical expressions and related scientific knowledge, while the medium and low-performance works showed limited analogy or partially correct knowledge in STEM.

  5. 1 sie 2023 · We articulate this nexus as part of a novel framework centered on Goals, Feedback, and Interpretation (GFI), which is useful for characterizing uniquely narrative phenomena that arises as part of a designer’s effort to align story and gameplay.

  6. The resulting taxonomy consists of five key dimensions for educational design and teaching strategies within Visual Novels: 1) Teaching Through Choice, 2) Teaching Through Scripted Sequences, 3) Teaching Through Mini-games, 4) Teaching Through Exploration and 5) Non-interactive Teaching.

  7. 3 sie 2021 · All video games, by design, are oriented in the narrative. Some games exemplify a colloquial notion of narrative (e.g., MYST), while others seem less story-like (e.g., Tetris). From a literacy perspective, narrative extends beyond the story.

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