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  1. 1 sty 2015 · Because of their inherent overlap, the dynamic interaction of narrative, games, and learning is critical to our understanding of creativity and how we can use games to encourage risk taking, group and individual problem solving, and creative decision making.

  2. 8 lip 2019 · Literature has shown that immersive learning environments such as digital educational games and simulations often incorporate storytelling elements in their designs as narrative can be an effective way of making learning more meaningful to students.

  3. 30 mar 2024 · Serious educational games are digital games designed to support teaching or learning objectives that have become popular among children. However, a set of principles is needed to develop a successful educational game.

  4. 28 lip 2020 · DGBL spans from serious games developed with learning or instructional objectives, to student game design activities to explore a subject matter, and the use of commercial off-the-shelf (COTS) digital games to address both content-based and high-order learning outcomes (Van Eck, 2006).

  5. The resulting taxonomy consists of five key dimensions for educational design and teaching strategies within Visual Novels: 1) Teaching Through Choice, 2) Teaching Through Scripted Sequences, 3) Teaching Through Mini-games, 4) Teaching Through Exploration and 5) Non-interactive Teaching.

  6. 1 mar 2024 · With fundamental visual storytelling training and practices in both groups, the high-performance works revealed more creative analogical expressions and related scientific knowledge, while the medium and low-performance works showed limited analogy or partially correct knowledge in STEM.

  7. 8 lip 2019 · Literature has shown that immersive learning environments such as digital educational games and simulations often incorporate storytelling elements in their designs as narrative can be an...

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