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  1. 1 sty 2015 · Because of their inherent overlap, the dynamic interaction of narrative, games, and learning is critical to our understanding of creativity and how we can use games to encourage risk taking, group and individual problem solving, and creative decision making.

  2. This paper reports on the results of a small-scale SoTL experiment that increased engagement in a first-year journalism course through the creation of a bespoke interactive web series composed of short videos and choose-your-own-adventure games that immersed students in real-world scenarios.

  3. 24 kwi 2024 · By blending the art of storytelling with interactive elements such as multimedia, games, and simulations, educators can create immersive learning experiences that engage students on multiple...

  4. 1 mar 2024 · With fundamental visual storytelling training and practices in both groups, the high-performance works revealed more creative analogical expressions and related scientific knowledge, while the medium and low-performance works showed limited analogy or partially correct knowledge in STEM.

  5. The purpose of this study is to review the literature on the role narrative can play in the experience of a learner engaging in learning games and to synthesize research on features of story that have demonstrated success in these learning environments.

  6. 28 lip 2020 · DGBL spans from serious games developed with learning or instructional objectives, to student game design activities to explore a subject matter, and the use of commercial off-the-shelf (COTS) digital games to address both content-based and high-order learning outcomes (Van Eck, 2006).

  7. 31 lip 2021 · The collaborative and participatory aspect of digital storytelling enhances students' self-learning and ownership of learning autonomy.