Yahoo Poland Wyszukiwanie w Internecie

Search results

  1. 1 sty 2015 · To clarify, practomimetic coursework relies upon familiar game mechanics (e.g., role playing, gear collection, boss fights) to scaffold players toward target learning objectives and perspectives favorable for telling a story about their learning.

  2. The purpose of this study is to review the literature on the role narrative can play in the experience of a learner engaging in learning games and to synthesize research on features of story that have demonstrated success in these learning environments.

  3. 3 gru 2014 · This research project aimed to create a constructivist learning environment with digital storytelling. The research investigated the pedagogical aspects of digital storytelling and the impact of digital storytelling on student learning when teachers and students use digital stories.

  4. 7 cze 2024 · We then consider how questions of power, authenticity and representation are visible in three important areas of the field: research with marginalised groups; research that focuses on mediation within the visual reading process; advances in the types of visual texts being used in research.

  5. 28 lip 2020 · The study reported in this paper contributes to current research by presenting a model for the isolation and categorization of narrative effects from other game mechanics by drawing on, and extending, Aarseth's (1997, 2005, 2012) work on narrative game theory.

  6. 3 sie 2021 · All video games, by design, are oriented in the narrative. Some games exemplify a colloquial notion of narrative (e.g., MYST), while others seem less story-like (e.g., Tetris). From a literacy perspective, narrative extends beyond the story.

  7. 31 lip 2021 · The results from the questionnaire indicate that digital storytelling facilitates 21st-century learning by allowing interactive and collaborative learning that encourages pupils to speak...