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  1. 1 sty 2015 · This chapter proposes that understanding how narrative intertwines with human experience of the lived-in world requires the application of a situated cognition framework, defining recipient-content-context interactions as dynamic and co-determined.

  2. 8 lip 2019 · The purpose of this study is to review the literature on the role narrative can play in the experience of a learner engaging in learning games and to synthesize research on features of story that have demonstrated success in these learning environments.

  3. 8 lip 2019 · The purpose of this study is to review the literature on the role narrative can play in the experience of a learner engaging in learning games and to synthesize research on features of story...

  4. 28 lip 2020 · DGBL spans from serious games developed with learning or instructional objectives, to student game design activities to explore a subject matter, and the use of commercial off-the-shelf (COTS) digital games to address both content-based and high-order learning outcomes (Van Eck, 2006).

  5. 3 sie 2021 · All video games, by design, are oriented in the narrative. Some games exemplify a colloquial notion of narrative (e.g., MYST), while others seem less story-like (e.g., Tetris). From a literacy perspective, narrative extends beyond the story.

  6. 1 cze 2024 · This work presents advances in visual storytelling and technology over a decade, highlighting how innovations in camera movement can contribute to deeper immersion and better narrative presentation.

  7. 12 lis 2019 · This research provides evidence on the effect of gamification and game-based learning (GBL) on the academic performance and reading processes of Spanish students diagnosed with dyslexia.

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