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  1. perspectives and encounters of students grappling with learning disabilities when evaluating the ramifications of non-linear storytelling within the realm of video games. Objectives of the Study

  2. 8 lip 2019 · Abstract. Literature has shown that immersive learning environments such as digital educational games and simulations often incorporate storytelling elements in their designs as narrative can be an effective way of making learning more meaningful to students.

  3. 1 sty 2024 · The results showed a link between frequent play and involvement in certain game genres, such as action and role-playing games, to the improvement of students' cognitive development.

  4. 15 cze 2020 · The purpose of this systematic literature review is to explore the area of digital Game-Based Learning (GBL) for students with intellectual disabilities as a tool that enables positive impact...

  5. This article seeks to delve further into how videogames rely and/or innovate upon other modes of visual storytelling, thus contribute to an ongoing effort in the field of game studies.

  6. This study seeks to answer the question, aiming to investigate whether playing video games affects the cognitive development of students with learning impairments in Saudi Arabia" by looking at the possibility of gender differences in the cognitive results of video game play.

  7. 3 sie 2021 · All video games, by design, are oriented in the narrative. Some games exemplify a colloquial notion of narrative (e.g., MYST), while others seem less story-like (e.g., Tetris). From a literacy perspective, narrative extends beyond the story.