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  1. 1 sty 2024 · The results showed a link between frequent play and involvement in certain game genres, such as action and role-playing games, to the improvement of students' cognitive development.

  2. 5 gru 2023 · Extensive research has been conducted on the mental advantages of playing video games, with researchers unearthing a wealth of evidence showing increases in visual attention, spatial cognition, and reaction speed. Action video games are not an exception, as studies by Green and Bavelier (2003) and Boot et al. (2008).

  3. 15 cze 2020 · The purpose of this systematic literature review is to explore the area of digital Game-Based Learning (GBL) for students with intellectual disabilities as a tool that enables positive impact...

  4. 8 lip 2019 · The purpose of this study is to review the literature on the role narrative can play in the experience of a learner engaging in learning games and to synthesize research on features of story that have demonstrated success in these learning environments.

  5. 1 sty 2015 · This chapter proposes that understanding how narrative intertwines with human experience of the lived-in world requires the application of a situated cognition framework, defining recipient-content-context interactions as dynamic and co-determined.

  6. 5 paź 2021 · This paper outlines the latest work of an on-going long-term sustained research effort to extend and operationalise Leontiev’s original hierarchical activity theory framework to model and support the design, development and analysis of games, virtual...

  7. 8 lut 2022 · Content analysis of 96 studies reported relevant information with respect to each activity component— (a) subject (learners with disabilities), (b) technology (game-based learning...

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