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  1. 8 lip 2019 · The purpose of this study is to review the literature on the role narrative can play in the experience of a learner engaging in learning games and to synthesize research on features of story that have demonstrated success in these learning environments.

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      The purpose of this study is to review the literature on the...

  2. 15 cze 2020 · The purpose of this systematic literature review is to explore the area of digital Game-Based Learning (GBL) for students with intellectual disabilities as a tool that enables positive impact...

  3. 1 sty 2015 · This chapter proposes that understanding how narrative intertwines with human experience of the lived-in world requires the application of a situated cognition framework, defining recipient-content-context interactions as dynamic and co-determined.

  4. 30 cze 2023 · Accessibility in serious games is a crucial aspect that should be considered throughout the design and development process. Accessibility barriers, particularly for users with visual or motor disabilities, can limit their ability to interact with games and fully enjoy the experience.

  5. 12 cze 2019 · We outline how using multisensory elements can facilitate creativity and collaboration to help children with mixed visual abilities create and share stories together, and support learning and social inclusion of VI children in mainstream classrooms.

  6. 21 kwi 2020 · This paper introduces In-Visible Island: Inclusive Storytelling Platform for Visually Impaired Children designed to support interaction between children of varying sensory abilities to participate in shared narrative experience controlled by user’s action.

  7. 1 sty 2024 · The results showed a link between frequent play and involvement in certain game genres, such as action and role-playing games, to the improvement of students' cognitive development.

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