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  1. 15 wrz 2020 · This work has implications for designers of educational games by classifying the different designs a Visual Novel can employ to teach-ultimately informing how to better present...

  2. Interactive narratives are widely used to frame and contextualize education in games. However, the specifics of how their designs aid the learning process and outcomes remains relatively unex-plored. To better understand this space, a study was conducted that focused on one sub-genre of interactive narrative, Visual Novels.

  3. The purpose of this study is to review the literature on the role narrative can play in the experience of a learner engaging in learning games and to synthesize research on features of story that have demonstrated success in these learning environments.

  4. 1 sty 2022 · Story-Telling, Gamification, and Videogames: A Case Study to Teach English as a Second Language. January 2022. DOI: 10.4018/978-1-6684-3710-0.ch069. In book: Research Anthology on Developments...

  5. 8 lip 2019 · Literature has shown that immersive learning environments such as digital educational games and simulations often incorporate storytelling elements in their designs as narrative can be an effective way of making learning more meaningful to students.

  6. 1 sty 2015 · Like a school curriculum, video games have set parameters by design—and for good reason—but even the most streamlined, linear games allow players to manipulate the prescribed narrative in ways that designers cannot and do not anticipate.

  7. 8 lip 2019 · The purpose of this study is to review the literature on the role narrative can play in the experience of a learner engaging in learning games and to synthesize research on features of story that...

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