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  1. 1 sty 2015 · To begin unpacking these and other issues, we first want to emphasize how the specific beginning-middle-end structure of anecdotes, legends, lore, and other narrative forms plays an important part in education and culture. Its use in storytelling—and gaming—to disseminate information is not new.

  2. This work has implications for designers of educational games by classifying the different designs a Visual Novel can employ to teach—ultimately informing how to better present educational subject matter in interactive narrative games.

  3. 8 lip 2019 · Literature has shown that immersive learning environments such as digital educational games and simulations often incorporate storytelling elements in their designs as narrative can be an effective way of making learning more meaningful to students.

  4. A (Visual) Novel Route to Learning: A Taxonomy of Teaching Strategies in Visual Novels. ABSTRACT. Interactive narratives are widely used to frame and contextualize education in games. However, the specifics of how their designs aid the learning process and outcomes remains relatively unex-plored.

  5. 11 kwi 2019 · Visual storytelling comes in many forms (e.g. films, comics, photographs, commercials) and is used for a range of purposes (e.g. to entertain, inform, persuade). Technological advances are enabling non-specialists to be consumers and producers of these works.

  6. 1 gru 2011 · The resulting DVSL uses an explicit flow representation to help educational game authors (i.e. educators) to design the story-flow of adventure games, while providing specific features for the integration of educational characteristics (e.g. student assessment and content adaptation).

  7. 15 wrz 2020 · This work has implications for designers of educational games by classifying the different designs a Visual Novel can employ to teach-ultimately informing how to better present educational...

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