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  1. 15 wrz 2020 · This work has implications for designers of educational games by classifying the different designs a Visual Novel can employ to teach-ultimately informing how to better present educational...

  2. 1 sty 2015 · To lay a foundation for future educational game development, we highlighted CTGV research that showed the power of narrative to engage students’ everyday cognition and tap into fundamental ways through which humans perceive and act on information and derive meaning from real and realistic fictional life experiences.

  3. 1 gru 2011 · This paper presents a DSVL that simplifies educational video game development for educators, who do not have programming backgrounds.

  4. The purpose of this study is to review the literature on the role narrative can play in the experience of a learner engaging in learning games and to synthesize research on features of story that have demonstrated success in these learning environments.

  5. 1 sty 2022 · This chapter describes how using the methodology of short stories and storytelling to teach ESL/ELT to children opens new ways of renewal, enhances the quality of teaching, breaks routine, and...

  6. 11 kwi 2019 · Education must prepare students to navigate the changing visual landscape. This study, which investigates an undergraduate Visual Narratives course taught in spring 2017 in the United States, focuses on students’ uses of art and design elements.

  7. 8 lip 2019 · Literature has shown that immersive learning environments such as digital educational games and simulations often incorporate storytelling elements in their designs as narrative can be an effective way of making learning more meaningful to students.

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