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  1. join my discord for template: https://discord.gg/KsZ7jcFr

  2. A menu option with the info pane on the right can be created with OptionPlus. You can bind functions to left/right press, and the original return-true-when-option-pressed is also still available. The pane can be filled with a string vector, where each item represents a new line.

  3. 16 wrz 2016 · Menu Creator V is a MetroFramework based tool to help beginners create NativeUI menus. It can seem a bit complicated at first but once you get your head around everything, it will be come a lot easier.

  4. 13 maj 2015 · VisualV is a graphic overhaul modification for Grand Theft Auto V, bringing you a completely redone weather effects, edited modificators for areas/interiors, improved color correction and much much more to add some life to Los Santos and Blaine County as well as a fixed rendering code, so your playing experience will be more smooth and nicer.

  5. A mod menu base for Grand Theft Auto V. Strictly for educational purposes. Features. ImGui–based user interface. Unloading at runtime. Log console. Script fibers. Fiber pool. Access to YSC script globals. scrProgram–based native hook. Building. To build BigBaseV2 you need: Visual Studio 2019. Premake 5.0 in your PATH.

  6. 26 cze 2016 · Object Spooner is simply the map-making feature of Menyoo PC, a single player trainer/mod menu for Grand Theft Auto V. But over the past year it has grown into much more than that. You can use Object Spooner to build entire interiors: Or custom vehicles with props attached: Or dynamic scenarios involving moving objects, pedestrians, and animations:

  7. 23 cze 2019 · Step 1: Start up Visual Studio and create a new project. Step 2: From the menu that opens, select '.NET Framework 3.5' from the drop down menu, and then 'Class Library (.NET Framework)' from the list of options. Double check that your under '.NET Framework 3.5'! This is the version that ONI uses.

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